Careers

We want the doers, the dreamers, the detail-obsessed!
If you're about levelling up, teaming, and showing up...
You may be our future Rockie!

WE'VE SIGNED WITH A GAME PUBLISHER, SO WE'RE HIRING!

A small but mighty studio based in the creative (and windy) Wellington.
We strive for growth, balance, and kickass craftsmanship fueled by purpose.

Join us in making Kyōryū a stand-out game!
Apply through the form below.
------

P.S. EXPRESSIONS OF INTEREST ARE OPEN FOR OUR SERVICE SIDE.
If you're an Animator, Assets, FX, CFX, Lighting, or Compositing Artist...
Apply through the form below.

Open Positions

Art Lead | Games

We’re looking for a driven and experienced Art Lead to translate the aesthetic of Kyoryu into a cohesive 3D pipeline. If you've got artistic flair, great communication and a mind for problem solving, this is the role for you. This is an opportunity to help define and establish the look of the Kyoryu world from the very beginning! 

Responsibilities 

  • Work directly with our Art Director and leadership to translate the aesthetic of Kyoryu into a cohesive 3D pipeline. 
  • This is a hands-on leadership role. You will be expected to craft hero-level assets that set the bar for the rest of the team. 
  • Leverage 3D workflows that maximize visual impact within the constraints of real-time development. 
  • Provide clear, actionable feedback to our 3D team, fostering a culture of high-caliber craft and creative problem-solving. 
  • Partner with our Tech Artists to ensure Kyoryu runs as good as it looks, optimizing assets for Unreal Engine without sacrificing quality. 
  • Work with Production to estimate timelines and build out the roadmap for asset delivery, ensuring our milestones are met with precision. 

Requirements 

  • 5+ years of experience in game dev, with at least one shipped title in a Senior or Lead capacity. 
  • Deep technical knowledge of UE5 (Lumen, Nanite, and World Partition experience is a huge plus). 
  • You should be comfortable moving between organic sculpting and complex hard-surface modeling. 
  • A portfolio that demonstrates an ability to handle both high-fidelity character/creature work and environmental storytelling. 
  • The ability to explain complex artistic concepts to non-art disciplines and a "team-first" mentality. 

Pluses 

  • Experience in film/VFX pipelines or a deep understanding of cinematic storytelling lighting, and composition. 
  • Interest or proficiency in Maya, Blender, ZBrush, 3D Coat, or Houdini. 
  • A genuine love for dinosaurs and Japanese culture 

 

Floating Rock’s offering: 

  • Chance to shape the future of Kyoryu from Day 1 
  • Work among professionals who push for excellence every day while having fun 
  • Visa support to live in New Zealand  
  • Competitive NZ salary and long-term job security 
  • Hybrid work (at least 60% on premise in Wellington studio) 

Senior CFX/Creature TD

Seeking an artist responsible for the development and execution of high-quality creature simulations, with a focus on hair, cloth, and muscle systems.

This is a hands-on role that combines shot work with pipeline development. This role will play a key part in designing, building, and maintaining robust, scalable workflows for creature simulation. If you're technically strong and production-minded, capable of delivering shots while establishing the foundations that enable the wider team to work efficiently, apply through the form below!

Requirements 

  • 5+ years of experience in VFX and/or games
  • Deep understanding of Houdini, Maya
  • Creature Simulation Set up and simulate hair, fur, cloth, and muscle systems
    for characters and creatures
  • Ensure simulations are stable, believable, and aligned with the show’s visual direction
  • Iterate on simulation setups based on creative feedback and shot requirements.
  • Troubleshoot simulation issues such as intersections, instability, and performance bottlenecks.
  • Optimize simulation setups for performance without compromising quality.
  • Deliver consistent, high-quality results across sequences under production deadlines.
  • Work with Rigging to ensure characters are simulation-ready.
  • Collaborate with CFX, FX, and Lighting to ensure consistency across the pipeline.
  • Provide feedback on asset builds to support better deformation and simulation results.
  • Clear and confident communication if technical constraints and requirements clearly to production and supervisors

Pluses 

  • Build and maintain tools, templates, and setups that can be reused across shots and assets.  
  • Collaborate with pipeline/TD teams (if applicable) to formalize and scale solutions.
  • Establish best practices for caching, versioning, and publishing simulation data.

    Floating Rock’s offering: 

    • Chance to shape an exciting game cinematic
    • Work among professionals who push for excellence every day while having fun 
    • Visa support to live in New Zealand  
    • Competitive NZ salary 
    • Hybrid work (at least 60% on premise in Wellington studio) 

    Art Lead | Games

    We’re looking for a driven and experienced Art Lead to translate the aesthetic of Kyoryu into a cohesive 3D pipeline. If you've got artistic flair, great communication and a mind for problem solving, this is the role for you. This is an opportunity to help define and establish the look of the Kyoryu world from the very beginning! 

    Responsibilities 

    • Work directly with our Art Director and leadership to translate the aesthetic of Kyoryu into a cohesive 3D pipeline. 
    • This is a hands-on leadership role. You will be expected to craft hero-level assets that set the bar for the rest of the team. 
    • Leverage 3D workflows that maximize visual impact within the constraints of real-time development. 
    • Provide clear, actionable feedback to our 3D team, fostering a culture of high-caliber craft and creative problem-solving. 
    • Partner with our Tech Artists to ensure Kyoryu runs as good as it looks, optimizing assets for Unreal Engine without sacrificing quality. 
    • Work with Production to estimate timelines and build out the roadmap for asset delivery, ensuring our milestones are met with precision. 

    Requirements 

    • 5+ years of experience in game dev, with at least one shipped title in a Senior or Lead capacity. 
    • Deep technical knowledge of UE5 (Lumen, Nanite, and World Partition experience is a huge plus). 
    • You should be comfortable moving between organic sculpting and complex hard-surface modeling. 
    • A portfolio that demonstrates an ability to handle both high-fidelity character/creature work and environmental storytelling. 
    • The ability to explain complex artistic concepts to non-art disciplines and a "team-first" mentality. 

    Pluses 

    • Experience in film/VFX pipelines or a deep understanding of cinematic storytelling lighting, and composition. 
    • Interest or proficiency in Maya, Blender, ZBrush, 3D Coat, or Houdini. 
    • A genuine love for dinosaurs and Japanese culture 

     

    Floating Rock’s offering: 

    • Chance to shape the future of Kyoryu from Day 1 
    • Work among professionals who push for excellence every day while having fun 
    • Visa support to live in New Zealand  
    • Competitive NZ salary and long-term job security 
    • Hybrid work (at least 60% on premise in Wellington studio) 

    Want to be a Rockie?

    Fill in the application above!